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The F/A-18 SuperHornet is available as of today with a 3D virtual cockpit and mega-detailed graphics, too.
Become a Top Gun pilot and have fun doing stunts and the toughest maneuvers. and if you're a fan of the genre and enjoyed Su-27, A-10 Cuba! and all the other 'mature' flight sims on the market, Hornet won't disappoint. The flight deck is only 150 meters long, just enough to stop your F/A-18 Hornet. There's nothing particularly wrong with it. In fact, if you're not a flight sim aficionado, there's little to distinguish it from every other flight sim out there. On the down side, Hornet doesn't really offer anything new and is therefore very much a clone of the competition. If you haven't flown an advanced jet-powered fighter before, you'll also find that the step-by-step tutorials are first rate. The cockpit frame can be customized for different models of flight. Realistic flight controls with m otorized MECH pitch trim and A/T have also been developed for much higher fidelity configurations. Mainstream off-the-shelf stick, throttle and rudder pedals are supported by our cockpits. Thanks to the minimalist graphical style everything looks a little 'sparse' when compared to other sims on the shelf, but this means that Hornet pulls an impressive frame rate even on low-end Pentiums (although this perhaps has more to do with the desolate nature of the Kuwaiti theatre than clever coding). We offer a wide range of selections for flight controls. The polygon engine is refined and smooth the missions, although few in number and badly documented, arc engaging the aircraft itself is easy to control and comes with all the usual game gimmicks, such as multiple cameras and video replays. Every feature you've come to expect from a modern-day flight sim. OK, so F/A-18 Hornet 3.0 might not sport lush texture-mapped graphics, but trust me, it still has a lot going for it under the hood: accurate dynamics and detailed avionics, accurately reproduced flight systems, sophisticated enemy pilot intelligence, a variety of combat and training missions, network play, missiles, explosions, death.